As in any arcade shooter, there is a scoring system for every level, with global and friend leaderboards available to compare yourself against others. Missions usually last 10 to 15 minutes and provide a great bite-size experience to jump into. While the narrative is fairly light (rescue intel, deliver important package, and so on), the game still manages to feel unified. While the mission structure in Spartan Strike does offer a cohesive and flowing campaign, instead of just a collection of levels mashed together as in its predecessor, the outcome still feels underwhelming since the events taking place aren't happening in reality, per say.ĭuring the 3 to 4 hour campaign, you'll explore a variety of mostly linear locations, completing numerous objectives. This odd narrative set-up makes the player feel as if they aren't really making a difference in the Halo universe, but rather just training in some VR environment. The twist is that the action takes place within a combat simulation that is set during the events of Halo 2 on New Mombasa. Players assume the role of a Spartan IV soldier that leads UNSC forces against Covenant and Promethean enemies. The campaign in Spartan Strike takes place after the events of Halo 4.
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